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Read. Follow. Verify.Pennsylvania House Bill 962 allows virtual sales for small games of chance with digital payments and remote verification
Last action · March 19, 2025: Referred to GAMING OVERSIGHT, March 19, 2025Sponsors: Ryan Warner and 17 others
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What This Bill Would Do
s running small games of chance may accept electronic payments and conduct virtual winner reveals using internet conferencing software, provided they verify participants are located in Pennsylvania, are at least 18 years old, and have confirmed their identity. The bill prohibits slot machines, s, or graphic animations during winner selection.
Establishes formal state standards for conducting virtual small games of chance, creating new compliance mandates for s regarding participant , age verification, and payment processing.
- The Local Option Small Games of Chance Act governs the licensing and conduct of charitable gaming operations by eligible non-profit organizations in Pennsylvania. context
Who It Would Affect
Groups the bill's text would affect if enacted, as described in the record. Being affected is not a position for or against it.
Eligible organizations
Eligible organizations gain authorization to conduct virtual sales and remote winner reveals using electronic payments and conferencing software, provided they implement required age, identity, and location verification mechanisms.
Participants in small games of chance
Participants can purchase tickets electronically and participate remotely via conferencing software, but must submit to identity verification, age checks, and geographic location restrictions.
Key Facts
You don't have to trust us. Each fact below is taken straight from the official document - click any one to see the exact passage, highlighted in the original.
Frequently Asked Questions
Can eligible organizations use apps like Venmo or PayPal to sell raffle tickets?
Are slot machines or digital animations allowed during the winner selection?
What verification checks are required for participants buying virtual tickets?
What else do you want to know?
News Coverage
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Votes, people, money & the original sourceWhere This Stands
Currently in committee. The next step in the legislative lifecycle is Floor Vote.
Procedural history
1 action- Mar 19, 2025HouseCommitteeReferred to GAMING OVERSIGHT, March 19, 2025
Version history
Only one version on file - nothing to compare yet. As later stages (committee substitute, engrossed, enrolled) are captured, the redline appears here.
View official text →Lobbying Activity
No state lobbying filings in our records match this bill. Federal lobbying reports (LDA) cover Congress, so they are not listed on state bills.
Full breakdown
Who this bill affects and the strongest case for and against it, written only from the bill’s own text.
Sponsors
Show 13 more sponsors
Discoveries
Patterns POLISCOPE noticed across the record. These are observations to investigate, not conclusions.
Adoption of Virtual Sales for Charitable Gaming
House Bill 962 formally integrates digital payment platforms and conferencing tools into traditional physical charitable raffle frameworks while applying strict geographic and age boundaries.
Connected Entities
Sources
www.palegis.us
Analysis Score
0–100- Significance55How much this matters to a regular citizen
- Controversy15Intensity of disagreement among stakeholders
- Entertainment5Compellingness for a non-policy-wonk reader
- Buzz20Current news / social attention level
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