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Did Not Advance

Colorado HB 1418 Imposes Fee on Online Gaming Add-on Transactions to Fund Youth Mental Health Services

Original title: Online Add-on Transaction Fee Youth Service Enterprise

Last action · May 28, 2026: Governor VetoedSponsors: Sean Camacho and 21 others

Introduced
Committee
Floor Vote
Passed
Law

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Public stanceCommunity reactions are separate from the official record and reporting.

What This Bill Proposed

The act was vetoed by the governor after passing the legislature; it would have required covered social media platforms to charge a 5% fee on gaming s to fund youth mental health programs and school support grants.

Why it matters

The measure establishes new state-run funding s backed by transaction fees on commercial platforms, directing millions toward youth peer navigators, crisis stabilization teams, and expanded mental health counseling sessions.

Who It Would Have Affected

Groups the bill's text would have affected, as described in the record. Being affected is not a position for or against it.

Directly affected

Covered social media platforms

Must impose a 5% fee on add-on transactions and ensure pricing for minor-accessible gaming is listed in United States dollars.

Directly affected

Behavioral Health Administration

Houses the newly created youth mental health services access enterprise and transitions operation of the youth mental health services program.

Directly affected

Department of Education

Consults with the youth programming and protections enterprise to administer the out-of-school time program grant program.

Key Facts

You don't have to trust us. Each fact below is taken straight from the official document - click any one to see the exact passage, highlighted in the original.

Frequently Asked Questions

What is considered a covered platform under this measure?
A covered platform is a sole proprietorship, partnership, LLC, corporation, association, or affiliate that conducts business in the state, generates revenue directly from s in an online gaming service, generates a majority of its annual revenue from online gaming, publishes online gaming accessible to youth, collects users' personal data, and determines the purposes and means of processing that data.
How is the fee revenue distributed among programs?
After deducting administrative expenses, 40% goes to the youth mental health peer navigator grant program, 35% goes to the crisis resolution team program, and 25% (beginning January 1, 2028) goes to the youth mental health services program.

What else do you want to know?

News Coverage

No news coverage found yet. Articles are indexed twice daily.

Where This Stands

This bill did not become law - Vetoed by the governor.

Procedural history

15 actions
  1. May 28, 2026Office of the Governor
    Governor Vetoed
  2. May 19, 2026HouseFloor
    Signed by the Speaker of the House
  3. May 19, 2026SenateFloor
    Signed by the President of the Senate
  4. May 19, 2026Office of the GovernorEnrolled
    Sent to the Governor
  5. May 13, 2026SenateFloor
    Senate Third Reading Passed - No Amendments
  6. May 13, 2026House
    House Considered Senate Amendments - Result was to Concur - Repass
Show 9 earlier actions
  1. May 12, 2026Senate
    Senate Second Reading Special Order - Passed with Amendments - Committee, Floor
  2. May 11, 2026SenateCommittee
    Senate Committee on Finance Refer Amended to Appropriations
  3. May 11, 2026SenateCommittee
    Senate Committee on Appropriations Refer Amended to Senate Committee of the Whole
  4. May 8, 2026SenateIntroduced
    Introduced In Senate - Assigned to Finance
  5. May 7, 2026HouseFloor
    House Third Reading Passed with Amendments - Floor
  6. May 6, 2026HouseCommittee
    House Committee on Appropriations Refer Amended to House Committee of the Whole
  7. May 6, 2026House
    House Second Reading Special Order - Passed with Amendments - Committee, Floor
  8. Apr 27, 2026HouseCommittee
    House Committee on Finance Refer Amended to Appropriations
  9. Apr 20, 2026HouseIntroduced
    Introduced In House - Assigned to Finance

Version history

Only one version on file - nothing to compare yet. As later stages (committee substitute, engrossed, enrolled) are captured, the redline appears here.

View official text →

Voting Record

Show 3 earlier roll calls
Motion succeededHouse4/27/2026Open StatesOfficial roll call ↗

Refer House Bill 26-1418, as amended, to the Committee on Appropriations.

Total

3

Yes
2
No
1
Present
0
Not voting
0
Abstain
0

Lobbying Activity

No state lobbying filings in our records match this bill. Federal lobbying reports (LDA) cover Congress, so they are not listed on state bills.

Full breakdown

Who this bill affects and the strongest case for and against it, written only from the bill’s own text.

Sponsors

Discoveries

1 pattern noticed across the record

Patterns POLISCOPE noticed across the record. These are observations to investigate, not conclusions.

policy shift95% confidence

Creation of Dedicated Behavioral Health Enterprises

The bill establishes enterprise funds outside traditional tax structures to continuously appropriate transaction fees for youth mental health and out-of-school programs.

Connected Entities

department of revenue, department of law, state treasurer and 5 more
Organizationdepartment of revenue“receives appropriations from the general fund for the 2026-27 state fiscal year”Map →
Organizationdepartment of law“receives appropriations from reappropriated funds and enterprise funds”Map →
Organizationstate treasurer“credits fee revenue to the youth mental health services access enterprise fund a”Map →
Organizationdepartment of education“administers the out-of-school time program grant program in consultation with th”Map →
Organizationyouth programming and protections enterprise“created to award grants through the out-of-school time program and support educa”Map →
Organizationstate board of education“awards grants from the out-of-school time program”Map →
Organizationyouth mental health services access enterprise“created to operate and fund programs providing youth mental health services usin”Map →
Organizationbehavioral health administration“operates the youth mental health services program and houses the youth mental he”Map →

Sources

Open source document

leg.colorado.gov

Analysis Score

0–100
  • Significance75
    How much this matters to a regular citizen
  • Controversy65
    Intensity of disagreement among stakeholders
  • Entertainment10
    Compellingness for a non-policy-wonk reader
  • Buzz40
    Current news / social attention level

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